Explore GitLab

Discover projects, groups and snippets. Share your projects with others


  • This map brings the classic game of Beer Pong into Rocket League. There are 6 cups for each team, score on all 6 to win the game! There is a giant cup portal at the back of the map that takes you to the other side of the field. Drink responsibly.

    Recommended Settings Time: Unlimited Boost Amount: Unlimited

    Updated
  • After over a year, fractals funland 2 is finally here! a new visually stimulating parkour/ rings map with 5 levels with unique obstacles!

    Updated
  • Hello and welcome to Battle Royale: Knockout Edition! A reprised version of the original Battle Royale map that works with Knockout! Gameplay: Everyone spawns in a black void. When the Host joins, tell them to pause the game for everyone to join because the storm will start moving at 3 mins and the map will be significantly harder. The host has the option to start the game. Once they start the game, there's a countdown and you can see from the view of the plane as it goes across the map. Double Jump to leave the plane and drop onto the map! After the plane has finished it's rotation, the horn is sounded and respawning is disabled. Along with this, the storm will start to close into a random location on the map. Be aware of where it is because if you exit the storm entirely, you get eliminated! To ki- eliminate your opponents, either toss them out of the storm or into one of the many spikes on the map. YOU ONLY HAVE ONE LIFE! This is a Battle Royale and because of that everyone is only given one life. After you die, the map will kill you twice and get rid of your other two lives. Last one Standing Wins! Mutators: Set the Game-Mode to Knockout in Rocket Plugin Respawn Time: 1 second GLHF!

    Updated
  • Galley-Oops by Mr. Swaggles

    Updated
  • Do I need to say more? I created a Star Wars themed Standard Map! You’re located inside a hangar of a Star Destroyer. In the distance you can see the Death Star doing what it does best…

    Recommended Settings

    Updated
  • This map is made to be a challenging rings map. It includes many levels that require tight car control and the use of flips. Be prepared to have to spend some time practicing individual levels if you want to beat this map without making a mistake. I had multiple people help with testing the map, you can see their names in the starting hub as well as people I credit for various things. I will give a special shout out to blaku for helping me with everything including kismet, flash, and testing as the map wouldn't be the same without his involvement.

    Helpful things to know beforehand include...

    -There are 15 levels and 1000 rings to fly through. (Note: You have to finish each level to stop the in-game timer.)

    -There are no death planes. If you fly around a ring by mistake, you can hit the "reset shot" button to re-spawn at the beginning of the current level. (Make sure you have "reset shot" bound in the settings.) This will simulate having a death trigger. You can also just fly back to the ring you missed if you really want to.

    -D-pad left/right can be used to skip to a different level. (Note that skipping levels will prevent the timer from stopping at the end of the map.)

    -Holding down "reset shot" for 2 seconds resets the timer and sends you back to the start of the map.

    -The map is supposed to be played in freeplay with unlimited boost on.

    -THIS MAP IS TOO LARGE FOR MULTIPLAYER. (Each player would have to run a separate instance of the map locally if you wanted to race a friend.)

    -Make sure Dynamic Shadows is unchecked in the video settings. It adds a lot of lag in custom maps and especially this one. All other video settings are fine to leave on to my knowledge, but this map is quite large and you may want to turn off some of the other video settings if you notice frame rate issues.

    Updated
  • The goals of this map are atop a boardwalk that splits off in 4 ways in the center. This map was built from the skeleton of my Water Polo map, and I created a series of boards to drive across and mess around.

    Warning: Don’t smash into the boardwalk too hard, you might just break it ;)

    Recommended Settings Boost: Unlimited Boomer can be fun!

    Updated
  • A description of your map. You can change this easily in Steam

    Updated
  • The sequel to ID: 10 levels that require inhuman precision, limited boost, and no known survivors. Built to break the spirits of even the strongest players.

    Updated
  • Randomized goals

    Updated
  • Original Map by TJ modified to exclude defensive spawns. I claim no ownership or credit for the original works. I merely modified the blueprints to exclude the spawns and changed the rotation on level#7. Link to original below: https://steamcommunity.com/sharedfiles/filedetails/?id=2215294712 Support the original creator by using the links below Patreon: https://www.patreon.com/tjbrother Twitch: https://twitch.tv/tjbrother Twitter: https://twitter.com/tjbrotherlive My personal Twitch: https://www.twitch.tv/fenixd_uk

    Updated
  • Check out the updated version of this map. Original beach volley map made by Derzo. I added an invisible wall in the middle. This allows for faster recovery, more ball airtime and more plays!

    How to play with friends Simple tutorial for custom maps setup https://www.youtube.com/watch?v=wnssdgScIjo Recommended Mutators Ball type: Beach ball Boost amount: Unlimited Respawn time:Disable goal reset Gravity: Low I recommend a gravity between -400 and -450 in bakkesmod instead of the low gravity mutator for optimal gameplay If anyone is interested in playing workshop maps with the community, including this map, feel free to join this discord that was created exactly for that! It's full of players hosting games and wanting to try new maps https://discord.gg/kVGR4vB Enjoy!
    Updated