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  • My first map. I know many of the textures and models are broken, but I broke my wrist and can't be bothered to fix them.

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  • Play in a Portal-style map with portals that connect to each side of the room!

    The goals are the giant doors on each side of the map. I plan on making a second version of this in the future as I revisit older maps. Enjoy!

    Recommended Settings Boost: Unlimited

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  • Original field made by Derzo. Ever wanted to play the beach ball limited time mode the way it was meant to be played? Wait no more!

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  • Up and Down - Made by zachakaquack - Bottom half is regular gravity, top half is inverted. (Note - the steering is a bit f*cked on the inverted gravity) CREDITS: Me (zachakaquack): Creator CommunistCowboy: Gave me the idea for TeamPaint texture (the neon orange and blue texture) Ecrase-Patate & MrPhil: Project Bibliotheque-Delaxandrie https://discord.com/channels/711882968200904715/787121766241271838/915003455083528272 Mr. Swaggles: Helping me out with uploading to steam workshop shout out to: playtesters: Llamalectric Feed. Mr. Swaggles CommunistCowboy & More

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  • Description Welcome to another hide n seek map! This one is based in The Legend of Zelda: Majora’s Mask’s Clock Town. I’ve added crates around the map to add more hiding spots, and I’ve included the basement/well of the clock tower as part of the map. You can hide anywhere you like, as long as you set the boundaries with your friends! Demo your friends to catch them!

    Recommended Settings Time: Unlimited Boost: You choose! Demo: On Contact

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  • Wanted to release this on Easter but life. Simple: egg in basket, harder than it looks. Normal settings work fine but if you want to change them I can't stop you I couldn't test it perfectly, I'm trusting my instinct on this one, let me know Amazing help from Mr. Phil and Mr. Swaggles, they saved me so much time with templates. Martinn who's working behind the scenes and keeps stepping up the game absolute hero, Leeroy and the mapmaking community for their work and support

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  • My first map! 'Score' on the top goals to gain the advantage and secure the point on the bottom field by scoring again. Mutators: Unlimited boost # of players: Works best as 1v1 or 2v2

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  • Description This map is a 1-to-1 scale of a football field (as much as it can be to scale for these cars…) with field goals and end zones. This map is incredibly fun with a higher number of players, but no matter what team size it’s very satisfying to run the football down this huge open field.

    Recommended Settings Game Mode: Gridiron Goal Reset: Disabled Boost: Unlimited

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  • This map was my first attempt at making a dribbling challenge. I purposely made this one very difficult to elevate the difficulty of dribbling challenges out there.

    There are 30 levels in total, which increase in difficulty substantially as the levels go on. Enter at your own risk!

    Recommended Settings Enter in Freeplay!

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  • Rainbow Road 64 brought to life inside Rocket League! This is the first race map I’ve created. These are models ripped from the N64 game and imported into a map that works for Rocket League. Be careful not to fall off the map! I didn’t have checkpoints in this map quite yet.

    Recommended Settings Boost: Up to you! Time: Unlimited

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  • A dropshot field designed as my logo! Great for 1v1 and 2v2! FIELD CREATED BY ACEMAN!

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  • This map is made to be a challenging rings map. It includes many levels that require tight car control and the use of flips. Be prepared to have to spend some time practicing individual levels if you want to beat this map without making a mistake. I had multiple people help with testing the map, you can see their names in the starting hub as well as people I credit for various things. I will give a special shout out to blaku for helping me with everything including kismet, flash, and testing as the map wouldn't be the same without his involvement.

    Helpful things to know beforehand include...

    -There are 15 levels and 1000 rings to fly through. (Note: You have to finish each level to stop the in-game timer.)

    -There are no death planes. If you fly around a ring by mistake, you can hit the "reset shot" button to re-spawn at the beginning of the current level. (Make sure you have "reset shot" bound in the settings.) This will simulate having a death trigger. You can also just fly back to the ring you missed if you really want to.

    -D-pad left/right can be used to skip to a different level. (Note that skipping levels will prevent the timer from stopping at the end of the map.)

    -Holding down "reset shot" for 2 seconds resets the timer and sends you back to the start of the map.

    -The map is supposed to be played in freeplay with unlimited boost on.

    -THIS MAP IS TOO LARGE FOR MULTIPLAYER. (Each player would have to run a separate instance of the map locally if you wanted to race a friend.)

    -Make sure Dynamic Shadows is unchecked in the video settings. It adds a lot of lag in custom maps and especially this one. All other video settings are fine to leave on to my knowledge, but this map is quite large and you may want to turn off some of the other video settings if you notice frame rate issues.

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  • Heatseeker, but in a narrow corridor because why not?

    If you are using rocket plugin to host the map, make sure to use Soccar as the game mode. Do not use the Heatseeker mode as it breaks ball/players spawns.

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  • Fractals Version of Forbidden Temple and The Island

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  • This is the first of many Sumo maps I’ve created! This map is a simple sumo map with a single circular platform to battle with your friends! Be the last one standing! Team battles are also quite fun. We usually give points equal to the number of players left on a team that survived. Go to whatever point cap you want!

    Recommended Settings Boost: Recharge Slow Time: Unlimited Demo: Disabled

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